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Sealed Pool #1 |
Main deck as submitted. Whoops on Carnage Gladiator. |
Round 1, FIGHT!
Game 1:
I took game one on the back of Rakdos Drake and Knight Tokens combines with Haazda Snare Squad, while his regenerator was busy with Alms Beast.
Game 2:
My Alms Beast was allowed to hit once, which put him to 14, setting up 8 untouchable damage from Holy Mantled Alms Beast the next turn, with Morgue Burst Backup in case he drew a spell to off my beast. He actually gained 4 life with the big Lightning Helix, but no answer to the undercosted fatty with pro-creature pants. Morgue Burst did the last two points to his dome just to be safe.
Round 2
Game 1:
I take damage from his Grim Roustabout and other smallish guys. I drop Alms Beast. Court Denizen and Arrester do tricks to let it through for some damage. I Knights Watch for some more attackers, then
Game 2:
I'm trying to stabilize against his turn 3 Rakdos Hellsomething 4/3 and turn four jailbroken Orge Jailbreaker against my Basilica Screecher and Radkos Drake. I'm all like "ruh-roh", but I peel Annihilating Fire plus extort to help me hold off until my awesome 6-drop removal can hold the day. He drops a dinky 2/1 that loots; I counter with Steeple Roc. He kills it with fire and swings me down to 7. I draw my sixth land, activating my Trostani's Judgment and Morgue Burst in hand. Judgment puts the ogre back in
His name has been obscured to protect the innocent. |
Round 3
Game 1:
He has an early army of naught/ones, with Centaur's Herald followed up by Cloudfin Raptor. By the time he pops the herald to swing for 1, I have a Cluestone and get our Steeple Roc on turn 4. He Mimic Slimes his Centaur token, then sits back. Hmmm... was that part of a plan? I drop Towering Thunderfist and block when he attacks. He taps SEVEN to bloodrush a Skaarg Goliath for +9/+9 and trample, blowing out my giant and taking me to 4. His follow-up is a 2/3 French vanilla flier. On my side, I play arrester and Knight's Watch on one turn to stabilize, take out one of his fliers with a burn spell, then end the game with a Spark Trooper . I think he could have played his giant a little slower and won this one.
Game 2:
I get blown out by trying to avoid dying to a bloodrushed goliath but he has Protect and Serve instead. My expensive removal doesn't quite come around in time, since I can only cast one spell per turn and he gets me while I still have two good spells in hand and the mana to play them over the next two turns. Perhaps if I play this one better I can survive to win. Particularly the time I blocked with Carnage Gladiator and two mana open, thinking its regen was two. It is three.
Game 3: He stumbles on 2 Islands for a couple of turns while I power out Alms Beast and get him with help from court street denizen and snare squad. He puts up a valiant fight, but loses on turn 8.
Round 4
Game 1: This game ended when his Progenitor Mimic stole my Alms Beast, then his trick killed my beast on the blocks when I was looking to trade then Morgue Burst the Mimic version.
Game 2: I mull, then he gets a quick Ghor-Clan Ravager start, which I ca't really match. It was too much to handle and I had almost stabilize before my face was explosively impacted.
3-1. I get 8 packs of Dragon's Maze, currently valued about 2.5 tix per, since the market is flooded, but that should rise to 3 or so in the next few weeks.
Other possible builds include trying to do populate nonsense with blue or black:
Not enough oomph |
With better fixing, I splash top-end red into either GW deck. |
Or speeding up the Boros deck and just splashing top end black or blue:
Zesty , but needs to win quickly |
Daddy like |
The fixing in this pool was all for black, blue, and red. The cluestones weren't nearly as bad for me as I want them to be, but I still love it when my opponent taps out on turn three to play a mana stone.
I never cast Explosive Impact and only had Sire of Insanity (which was in fact, insane) once, but Alms Beast did a lot of work.
love the sire of insanity, just awesome
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