I will go on the record and say that I don't like the "pick your color" style of sealed that the pre-releases have become. I want to use these for sealed practice and these pools are less realistic. That being said, I understand why Wizards is choosing to do it this way and I would guess the format is here to stay. As for us, it just becomes a new challenge. Rather than scraping for playables in that color, we end up making tough cuts just to get down to 40 cards.
I admit I didn't know what the playable pre-release promos were, nor which color had the money bombs, so I chose green because I wanted to battle with some efficient beef. It turns out that outside of a 4/5 for 5, our pre-release card is not too hot:
I had big plans, but actual targets of Anthousa were zero. |
Main deck |
If you can't read the picture:
1 - Temple of Mystery
2 - Fleecemane Lion, 2x Battlewise Valor, Savage Surge
3 - Chronicler of Heroes, Nessian Courser, Opaline Unicorn, Agent of Horizons, 2x Fade into Antiquity, Time to Feed
4 - 2x Staunch-Hearted Warrior, Heliod's Emissary, Divine Verdict
5 - 2x Anthousa, Setessan Hero, 2x Nessian Asp, 2x Observant Alseid
X - Mistcutter Hydrya
8x Forest, 8x Plains, Unknown Shores
Sideboard:
Shredding Winds, 2x Last Breath, 2x Setessan Griffin
Green-white cuts |
Red possibility: burn, planeswalker, and not much else |
This is a very non-Archer deck, with no evasion, little in the way of tricks, just efficient beef and plenty of late-game mana-hungry cards.
In match one, I was paired up with Jonathan Mu in a match where two men would enter and only one would leave. He chose the Path of Red, then brewed up a spicy red, white, splash black minotaur tribal deck. I was rolled. I was constantly trading with my guys, waiting for my beef to outclass his, but he kept dropping minotaur lords and haste duders with four or more power. I lost with extreme prejudice and headed over to the losers' bracket. I will ask Jonny to provide his list for our amusement.
In match two, I played against Daniel, with a red-green deck that had no chance. He played Xenagos, the Reveler, but was so new to Magic that he told me this was his first planeswalker in play. I can confirm this is likely true based on his play choices.
In match three, I played against Mark, with another red-green deck. This one was closer, and he monstrosified his red pre-release card, but I had already monstrosified my fleecemane lion and suited it up with vigilance bestow. I got in for a few free cards when Mark chumped my indestructible, vigilant guy despite having a blocker big enough to safely block as long as I didn't have a trick. (I didn't).
In game two, he made a two-drop, three drop, then Xenagos the Reveler and a haste satyr. I never recovered.
Sidebar: three of the same planeswalker in 50 packs opened? That seems unusual.
In game three, I got the dream curve and demolished him.
Match three against Zach, playing red-blue.
Sidebar #2: Zach and I had exchanged a little banter between rounds after he claimed my planeswalker was worth $30. I countered that it is only worth whatever I could get someone to pay me for it. He passed at buying it for $30, $25, and $20, so I believe I won that one. Anyhoo, there was a little tension in the air for this round. (Xenagos sells for $23 on eBay)
In game one, I mulled, then kept four lands, Opaline Unicorn, and Mistcutter Hydra. (From scouting, I knew Zach was nearly mono-blue.) I made a turn 4 4/4 haster that sent Zach's life from 20, to 16, 12, 8, 4, 0. Incidental, for-constructed, pro-blue can be a real bitch sometimes.
Our second game was interactive. Zach played scry spells, burn spells and two */3 chimera that eventually grew to 4/3s. Unfortunately for him, I had two main deck Asps that are 4/5 reach, so his large fliers did bupkis. We reached a standoff where in addition to my Asp, I had a Staunch-Hearted Warrior with no counters, and in addition to his fliers, he had a Crackling Triton, three open mana, and a Sealock Monster about to get big.
I could smell his desperation to get me with his on-board trick in response to me targeting my hero, so I played Time to Feed, forcing my hero, which would become a 4/4 to fight his 5/5. Before I could even say what I was targeting on his side, he grabs his merfolk, sacs it and says in response deal two to your guy. I very calmly play the Battlewise Valor I also had in hand to make my guy 6/6 with +2/+2 and two damage, who then fought the 5/5 sea monster. Blowout city. If Zach just thinks for a second there, he still loses his monster and is facing down a 6/6, but he threw away his shock guy for no value, since I had to act next no matter what.
From that point on it was academic. For good measure, I blew him out again when he tried a triple-block on my 6/6 with his two fliers and another small creature. I had the Shredding Winds (and an extra Divine Verdict) in hand.
Jonathan 4-0'd the tourney and the two of us rolled into this store, went 6-0 against not each other, and took first and third places.
Lessons of the day:
- Play the maindeck enchantment removal.
- Always choose blue. Green big dudes just aren't fun.
- Force minotaur tribal in Theros draft.
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