(lightly modified from Maze's End Deck by Shunkov)
Land (24, 16 gates)
2 Azorius Guildgate
2 Selesnya Guildgate
2 Simic Guildgate
2 Dimir Guildgate
2 Golgari Guildgate
2 Orzhov Guildgate
1 Boros Guildgate
1 Gruul Guildgate
1 Izzet Guildgate
1 Rakdos Guildgate
4 Maze's End
1 Breeding Pool
1 Hallowed Fountain
1 Temple Garden
1 Godless Shrine
Creatures
4 Gatecreeper Vine
4 Saruli Gatekeepers
Spells
4 Aetherize
4 Sphinx's Revelation
4 Supreme Verdict
4 Azorius Charm
4 Urban Evolution
4 Far // Away
4 Abrupt Decay
Sideboard
Centaur Healer
Detention Sphere
Dispel
Treasured Find
???
I wonder how many people sideboard land destruction? Anyway, gameplay is pretty simple: stay alive and get out 10 guildgates and victory with a maze's end. The mana curve is all kinds of wacky with fast green almost a necessity (for the creatures), double blue or double white for the supreme/revelation combo with some black for the highly useful abrupt decay and far//away. Onto the questions
What on earth does a mana curve look like for this? The original had only 10 gates, which allowed 6 more shocklands. Nice for speed, but I'm a little uncomfortable with the delicacy.
I feel my overall mana curve is a little wacky. I just picked cards that I liked and dumped in 4 of each. Urban Evolution and Sphinx's Revelation are both heavy hitters, do I lighten one of them? I'm not quite sure if there's enough to keep me alive early and fast.
Any other missing pieces great for slowdown? Thragtusk?
I feel like 4 main AEtherize and 4 main Verdict is too much. Probably room to cut one or two and insert some utility. Or perhaps since it's control you just want more land.
ReplyDeleteIf the fragility is your concern, then why two of only some gates? if you lose one of your one-ofs, you are still SoL.
ReplyDeleteI think you might want one-of all ten.
I added a few guildgates because A) it's nice to only have to go digging for one or two with the Maze's End rather then three or more and B) I wanted confidence in having enough gates down for the Sarulis. It's a great point you make though, I'll have to play and tweak.
ReplyDelete