Friday, July 12, 2013

Maze's End Deck Tech

Jacob van Lunen posted an article today on the mothership about Maze's End in RTR block. Here's a link: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/pr/255. The bit about maze's end starts about halfway through (search for "maze's end").

Here's a snip:

Supreme Verdict and a host of other powerful removal spells make Return to Ravnica Block Constructed Control strategies extremely viable. Far & Away is almost always a two-for-one when cast for full value because of the presence of Call of the Conclave and Advent of the Wurm. Ætherling is the most common finisher being used by these decks, but Maze's End continues to make waves as an uncounterable victory condition that allows a player to focus solely on a reactive game plan.

Maze's End is still one of the best decks in the Block format. The deck plays enough inexpensive spot removal to survive early onslaughts from aggressive opponents and presents control decks with the hurdle of an uncounterable/inevitable win condition. Urban Evolution accelerates your win and refills your hand with reactive cards. Saruli Gatekeepers offers up a surprisingly robust body for the format and a massive 7 life for a deck that only cares about its own life total. Slaughter Games can be used to take out Ætherling/Sphinx's Revelation in the control matchups. It's hard to apply pressure on Planeswalkers with a fully reactive deck, but Dreadbore offers up an incredibly versatile way to interact with opposing 'walkers and efficiently kill opposing creatures.

link to the deck: http://www.wizards.com/magic/samplehand.asp?x=mtg/daily/pr/255&decknum=5


Excitingly I think MODO has come to the same conclusions as Jed. Thoughts?

1 comment:

  1. I'm clearly ahead of my time!

    I assume slaughter games only works BEFORE Aetherling hits the field. Does it find creatures that are exiled?

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