Pack 1 Pick 1
This is actually kind of an interesting face-off in pack 1. Overcome (Wizards is *clearly* trolling us with the name and the PTSD we all have with Overrun) is a slick little card that can also just win you the game out of nowhere. Torment of Hailfire is a little more up in the air. Edict cards, where your opponent gets to choose the effect, are always weaker than they look because your opponent gets to plot a way to minimize the impact. That said, this can also do a lot of work. I go with the lower variance Overcome.
Pick 2 is such an incredibly lame pack I take a Traveler's Amulet in hopes that it might help a splash. That sound you hear is me making a very loud farting noise with my mouth as I take it.
Pick 3
Easy choice. Not a lot of competition. I do notice a fair amount of blue in the pack.
Pick 4
This... this I found an interesting choice. So I had a very solid creature in my Overcome/Overrun color. There is also a tempting blue/red card that has a pretty decent overall power level and *very* sweet art. I actually don't know the proper pick here. I went with the cowards' choice of the vanilla green creature. It might be the hindsight bias speaking, but pick 4 is exactly where one SHOULD speculate on powerful gold cards. Because what I feared would happen, what *did* happen, is someone taking this as a signal and moving into my colors.
facebook stalking ftw |
This guy... taking black and blue cards for a constructed deck and then moves into UR spells. My spells! Sure I wasn't "technically" in those colors yet but they were still mine! Anyway, I complete my move into blue with a pick 8 Aerial Guide (wtf) and a very hopefuly pick 14 (!) unsummon
Pack 2 was very straightforward.
Pack 3... tested my dedication.
Do I take the perfect gold card for my deck (and someone else is in it because that Bloodwater didn't wheel) or the God? I behave myself and take the Enigma Drake. I guess Rhonas has dropped to $5.
Oracle Vault at 5 surprises me. I mean, it's home in any midrange deck, right? I also get some sweet 1 and 2 drops that my deck badly needs to function at sufficient speed so I am very pleased.
The Deck
While it didn't *quite* get there with sweet 1-2 drops, it did get most of the way there! Three bounce effects, a good utility counterspell, two pieces of direct damage is a pretty good spread. Almost all of the 1-3 drops do work and my high end is reasonably spicy. I like the Oracle's Vault in this deck too because of the low curve.
Matches
The first match I get some sick draws and pummel a manascrewed Nick in two games in very short order. The second match I go up against Luka and his very oddly shaped Naya deck. Unfortunately I fall in three games. I was able to overwhelm him in one game but he had a surprisingly good play to save him in game 2:My army of fliers was headed in for the kill and he tossed this out on his 3/3. Now with six toughness, his creature survives and I'm totally tapped out. Geeeearrrgh.
Game three, after a boardstall and a bit of manascrew on my part, he kills me with a Frilled Sandwalla. Two of them actually. They're really hard to block!
Game three I'm matched off against Joe's black/white control. He had some good controlling pieces
The Rags to Riches was a particularly harsh boardwipe against me. But I was able to systematically race and pressure well. This was definitely a deck that would have been great to have an extra good counterspell or two. Interestingly, I got some comuppance from my p1p1 pick. Remember this friend?
ohai |
Joe closed out a stalled game two by casting this for X = 8. Had neither the cards in my hand or permanents on the battlefield he just domed me for 15 kinda out of nowhere. However on the second game he had to cast it for only three and honestly... whatever. I had a dominant enough board position where it didn't really sting that bad. So as advertised, it belongs almost as a finisher in an aggressive deck.
But helped along by a little bit of manascrew in game three, I was able to close it out and finish 2-1 overall.
Drafting
Daniel seemed a bit all over the place in pack 1, taking some choice blue and red cards that I would have enjoyed for sure. But overall I definitely found my lane for sure and even put together a deck. Imagine if I got the second Enigma Drake or the Bloodwater Entity, Chris.
Lessons
This guy is the real deal. Just imagine it reads 4/2 flying, because functionally that's what it acts like. Prioritize for sure.
I only got it in two games but I was very pleased with it. With 9-10 spells in the deck it makes for some rotten choices for your opponent's combat math. The scry also came in useful in a stalled board state.
I think the title should be something like "Smoke Signals: How I Wrecked Myself" Something a little truer to the truth. But anyway... Im curious as to how the manticore was as a finisher for you. Considering they probably stabilize at 7ish life when you don't outright run them over makes me feel like the afflict is relevant. The manticore's 4 toughness begs to be double blocked and you have 2 unsummon, a winds of rebuke and a +1/+0 first-strike card. On a side note: will you please start taking pictures of cards in your colors that you didn't play? It would be cool to see what kind of decisions you made.
ReplyDeletehaha, yeah the truth is after looking at the table I was like, "Dammit, I guess UR really was Chris's seat too" But where's the fun in being understanding when I can be embittered instead?
DeleteThe Manticore only made it out once and it exerted a lot of pressure when it did. Too small of a sample size to really say, but I think it's what I want out of a 5-slot. Sure they will almost certainly double-block it but with the 5-power it's going to probably get both, even setting aside tricks. A card that reads, "Kill two small creatures and deal 3 damage to opponent" is a great tempo card.
I've tried snapping photos during a draft and it can be a little clunky. Also deeply suspicious. I'll give it another try and hopefully Margo doesn't smack me in the back of the head. Again.
I meant a picture of the cards you drafted but didnt make your deck. Not cards you didnt take.
DeleteI meant a picture of the cards you drafted but didnt make your deck. Not cards you didnt take.
DeleteOhhh, that's a good idea!
DeleteCrash Through (R, trample cantrip) Too low impact.
Blur of Blades (1R, -1/-1 counter, 2 to the dome.) Sided in once when i saw a lot of one toughness creatures. Never cast
Defiant Khenra (1R, 2/2) Had enough in the two-slot
Gilded Cerodon (4/4, heelcutter with deserts). No deserts.
Naga Oracle (3U, 2/4, look at top 3 and mill any you want) Too expensive
Granitic Titan (4RR, 5/4 menace cycling) Too expensive
Countervailing Winds (2U, counterspell unless pays X, X = cards in graveyard). Needs cycling deck
Cunning Survivor (1U, 2/1 +1/+0 on cycle.