Tuesday, March 1, 2016

Red/Green Dinosaur retroview

Learning some lessons from my R/G deck


R/G benefits from a colorless splash

    

R/G is *probably* a mid-range, dinosaur deck

Because of the temptation to colorless splash, that makes it hard to reliably count on a 2-3-4 aggro turnout. Also, R/G doesn't really have the tools (like support) to push through the small drops through any opposing 2/3s or 1/4s.

What this means: You probably want at least four quality 4-drops that can storm through defenses.


       
The Harvester Troll fit is pure theorycraft but a 4/5 body is far more necessary for your deck than a 2/1 and a 2/3, even at the risk of 2-for-1. Interestingly, this means that Saddleback Legac, a fantastic card, isn't *really* at home here.



As such, ramping and filtering are a priority

     

Yes yes, Ruin & Loam Larva aren't ramping but they make sure you don't miss land drops, and you REALLY don't want to miss land drops. Also these are the only two cards in the whole set that benefit from Wastes. Warden of Geometries is also moderately terrible but does count as ramping to your beefy 6/7 drops.

Dem 6/7 Drops

Ideally, the payoff is getting some strong beef at a reasonable discount.
         

Hypothetical deck layout

5-6x two/three drops (some early action & blockers. Scion Summoner, Netcaster Spider, Valakut Predator and the like)
4x four drops (preferably 4/3 or something else that demands at least a double block)
4-5x five+ drops (this is a lot but you need two...)

3x sources of ramp (hedron crawlers, seer's lantern, etc.)
5x spells (combat trick or two, removal)
18x lands (3 lands provide some colorless)

Ideally, you force your opponent to answer three, beefy threats: a real four drop (Goblin Freerunner doesn't count) and then two even BIGGER threats

Devalued Cards

     


Increase in value

     

  

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