Spoiler: no
I crack a Basker which is a pretty good bomb, though with 7 mana does demand a awful lot of ramp/Renegade Map/manadorks. Green sadly completely dries up and I bounce around taking really mediocre white cards by and large (led by the Sram's Expertise, decent enough).
I, probably incorrectly, take a Renegade Wheelsmith as enough of an excuse to try and force red/white. I got two-drops, let's see what happens. The card quality isn't great and there's no red to speak of at all.
A slight ex post facto justification of a pack 3 pick 6 Depala but it's still pretty grim.
The deck is has a decent curve, zero removal, and mediocre card quality.
I settle on 15 lands, cutting down to only one five drop. The two-drop quality is questionable, Countless Gear Renegade is not what you want to be jamming on turn 2. Basically if I don't win with a 2-3-4 curve out I'm not going to win, so I might as well try to maximize my chances of ensuring that happening.
This deck went 1-2 and probably richly deserved it. Most amusing play of the game was Nicolas getting THREE kills with his Dead Eye Harpooner: sacking an Unbridled Growth on cast, then blinking with a Felidar Guardian and then blocking and blinking AGAIN with Acrobatic Maneuver. That... that felt real bad everyone.
Draft Order
Josh
Drew
God this game is hard.
No comments:
Post a Comment