Sunday, September 18, 2016

Magic Draft League 9-17-16

Holy cow, magic draft leagues are the coolest thing ever. I can draft and then play games whenever I want. I don't have to block out three straight hours to try and draft. Makes the barrier to entry a LOT lower.

Anyway, here's my draft. Let's review some picks and any missed signals.

Pack 1, Pick 1

Brazen Wolves Blood Mist Alchemist's Greeting Sigarda's Aid

Let's see an unplayable rare, no help in the uncommons (Blood Mist is contentious as we shall see). Brazen Wolves is a totally playable common, so we'll start there.
Vildin-Pack Outcast Selfless Spirit Foul Emissary



I like the utility of Selfless Spirit most though Foul Emissary is arguably the more powerful card in the right (emerge) deck. I like staying more open in my opening picks and since Selfless Spirit really can go anywhere, I'll go there. Plus it's not like 2 in the air goes out of style.

After that, there really wasn't any interesting picks of note. Some green, Blood Mist wheeled (lol). I feel like I have a good white base and could bend to either green or red. Oh, and a mispick on the Distemper of Blood but not like there was anything else good in that pack.

Pack 2

Dark Salvation Galvanic Bombardment Choking Restraints


Dark Salvation is almost hilariously good, and I ponder cutting black. But without a firm first color I don't feel confident that I could pull that off (though it appears in hindsight that I could have). I then almost snap pick the Galvanic Bombardment but truthfully my red is pretty weak and Choking Restraints is almost as good.

P2 P2

Sigardian Priest Heron's Grace Champion Smoldering Werewolf


Iiiiiiiiinteresting. Sigardian Priest is probably the safer choice but I think it's time to go bold and pick some cards that can help win games. Given my base white with playable greens, I go Heron's grace.

The rest of the pack bears out my fear of going red, as it almost completely dries up. And green is reasonably plentiful. Sadly the Hamlet Captain doesn't wheel but I'm able to get playables almost all the way down.

Pack 3

I make the only major mistake of my draft and grab a Solitary Hunter over a Byway Courier. I had plenty (almost too many) 4 drops and could use some more playable 3 drops especially given that all of the decent 3 drops require delirium, which looked unlikely even then.

The Deck

Can be found here:

Remaining in the sideboard
Extricator of Sin Desperate Sentry Faithbearer Paladin Blessed Alliance Lunarch Mantle Equestrian Skill

I still have one Sentry (need 3 drops badly) and one faithbearer paladin. But running 16 lands means running low to the ground. Blessed Alliance was also turns off as that card feels more like a control deck. I also have two 'good' enchantments in the sideboard. I'm still not sure what my deck will do if my opponent drops a 3/3 on the battlefield.

To the games!





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