Pack 1 pick 1:
A+C is a B-O-M, bomb. Vig + first strike + the potential for blowouts? Sign me up. Too bad it's approximately 0 tix.
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Pack 1 pick 2:
It looks like our direct neighbor is probably not in red, although they took a rare, so it is no sure thing. Cyclops, Dryad, Vaporkin, and Griptide, are all very good.
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Pack 1 pick 3:
Acolyte is probably the best card here, Jonathan has had some success with the minotaur tribal archetype, the scorpion is criminally strong, and there is no white worth mentioning. Cheap trick it is.
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Pack 1 pick 4:
Potential turning point: there is no good white or red. Disciple and big green is better than it looks, but I <3 emmisaries.
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Pack 1 pick 5:
Good red heroic enabler means I will stick with that for now.
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Pack 1 pick 6:
Black Eidolon is sweet, but again a quality red card will keep me on track.
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Pack 1 pick 7:
Outside of green-white, there is not much here.I could pick up a cheap Amulet to enable a splash of A+C perhaps? The 3/2 is serviceable but not synergistic, so he (she?) will likely be our 23rd/24th card.
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Pack 1 pick 8:
That is a real late Acolyte, so now I'm thinking about bailing for green. I give up one of the two combat tricks, which is a fair trade considering I already have a Titan's Strength in the pile.
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Pack 1 pick 9:
Gods Willing. Ding!
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Pack 1 pick 10:
The cantrip enchantment cycle is wayyyy better than it looks.
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Pack 1 pick 11:
That being said, we could use some early dudes, even if they are underwhelming.
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Pack 1 pick 12:
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Pack 1 pick 13:
Ask and ye shall receive, eh?
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Pack 1 pick 14:
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Pack 1 pick 15:
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After pack one, our color situation looks like this:
The red is stronger than the white, but if we open the right bombs, I'm not married to any of it. Keep in mind we could splash A+C if we need.
Pack 2 pick 1:
The proverbial "I would take this whole pack" pack. In order, I would take Spear, Rider, Onslaught, Emissary. The enchantment part of the spear fits my goals nicely. The artifact part is pretty unbeatable if you play it right.
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Pack 2 pick 2:
Leader is a pretty easy pick here.
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Pack 2 pick 3:
A gift!
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Pack 2 pick 4:
The new FoF is worth zilch, so I pick up this set's Knightly Valor.
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Pack 2 pick 5:
I don't think we have enough humans to make the Pegaus sing, so a second 4/3 it is.
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Pack 2 pick 6:
Late blue bestow (the best one), but I'll take the red one.
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Pack 2 pick 7:
I like Fanatic as a surprise closer of games.
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Pack 2 pick 8:
We will have some awkward mana requirements, but so many cards combo well with double strike.
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Pack 2 pick 9:
And now some diversification, I guess. Not sure why I didn't go with a second hound. We won;t be suicide red, but more like Voltron Red, where the double strike will shine.
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Pack 2 pick 11:
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Pack 2 pick 12:
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After pack two, we look like this:
Pack 3 pick 1:
It's too late to move into blue or green, but our deck could certainly use some top end.
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Pack 3 pick 2:
I hurts to pass Shellie, but she is not for us today.
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Pack 3 pick 3:
Divine Verdict is surprisingly good in this format.
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Pack 3 pick 4:
This pick was very close for me, between the white Eidolon and the Emissary. Both are more often cast for four mana and I think I would prefer the bigger creature at that point.
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Pack 3 pick 5:
We actually have a few humans we might play, but this is probably one of those situations where if I put the awkward human package in, I will have 25 cards and if I take it out I will have 21.
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Pack 3 pick 6:
Just what the doctor ordered. Rage is actually not very good, so I might not even take it over the hasty minotaur still in this pack.
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Pack 3 pick 7:
Ugh. Nothing here for us.
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Pack 3 pick 8:
If this guy were human, maybe he'd fit in the awkward human package, but he's not and he doesn't.
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Pack 3 pick 9:
Sideboard against Scorpions and Vaporkin.
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Pack 3 pick 10:
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Pack 3 pick 11:
Siddeboard against godly weaponry. I don't need another human bear.
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Pack 3 pick 14:
This is NOT last pick material. If you aren't green, it is still OK.
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Pack 3 pick 15:
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I ended up cutting two four-drop minotaurs for the humans package, but that got swapped in and out at sideboard time against fliers and decks with bigger ground guys (most non-heroic decks). Our curve stops at 5 (with two six-mana bestow guys and an 8-mana monster), so 17 land seems fine, although that three slot is full of tough mana costs.
Round 1, I played a blue-black deck with Ashiok, Abhorrent Overlord, Prognostic Sphinx, 2x Griptide and 2x Shipwreck singer. Obviously I won 2-1, losing only the game I mulled to 4.
Round 2 was a blue-white deck where I played into Stymied Hopes, Triton Tactics, and Battlewise Valor. It seemed like our Villain just had it every time.I lose game one, then win game two when Villain mana screws for a couple turns on three land. Game three, I play A+C for the first time of the draft and grind away with two auras on it (them).
There was one fun situation that came up in game three but just didn't quite work out right. First strike damage has already been applied.
Do you see it? |
Match three is against a green-red deck. In game one, my double- and first strikers beat past his deathtouch scorpion then I Voltron up a 5/5 vigilant first-striker and a 7/6 first striker.
Must be nice. |
Four of my best cards and just a mountain away from casting all of them. |
Definitely should have won this game. |
Was that a splashed Vaporkin or did Villain have three colors all along, only showing me one island and one blue card in the first two games? In the last game, Villain finished with one mountain, one forest, and two islands in play. Certainly that was a weird one, but if I take care of business in game two, it wouldn't have mattered.