Round 1:
Facing a messy Abzan deck. Unfortunately, this deck highlights my tragic lack of winners or bombs.The first game I keep a two lander. unfortunately I miss my mana drops on 4 & 5, only getting to five land (aka Throttle territory) on turn 7. I actually stabilized and lived the dream but Abzan Ascendancy is SO GOOD. Each time I attacked I just created more 1/1 fliers I couldn't block. So dumb. I actually pull out game 2 by leaping out to a bit of lead and then Archer Parapet-ing him down. So inelegant but hilarious! But game 3 saw an on-curve Ivorytusk and that was game.
Ultimately I had no answers for:
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(1-2)
Round 2
Facing a messy Jeskai deck. Both games he leaps out to fast attacks
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But I stabilize and wear him down with the Glacier as he floods out.
Game two was a little more harrowing. Similar quick-start but rolls into Leaping Master and the Kirin. Drops me to 7 before I get the shields up and morphs. Honestly his deck wasn't very good. He played Swift Kick.
Don't ever play Swift Kick, I don't care how many Prowess triggers you have.
(2-0)
Round 3
Now facing a much more competently put together Temur deck. It was interesting chatting with him because he 1st pack opened a Savage Knuckleblade and then never looked back. It's like how I drafted all of a month ago! The first game I ruthlessly overwhelm his weenies. The second game I stall dangerously on four mana and he hit all of his tricks complete with a unopposed Snowhorn Rider. I was a turn away from stabilizing but he broke through with a savage 13 point attack on turn 6. Brutal.But game three, game three was epic. I stall on four mana for two turns and get whittled down to 13. Then I get some attacks in with my Scions and burrow him down. Then he cannily baits out my Sultai Charm and drops Riverwheel Aerialists (that should have been mine) and a Savage Knuckleblade. I start chump blocking, get out a Attendants. I have three throttles in my hand. He chumps the deathtouch with the Knuckleblade. Next turn he recasts it with some other stuff, but not enough blue to bounce it. I throttle it down. One threat remove. He has swung me to 5 and is one turn (presumably he has something) away from victory. But an end of turn Throttle followed by a main-phase throttle wipes out enough of his blockers that my lame team of Sultai Flayers, Sagu Archers, and Shambling Attendants can power the last 7 health.
Two packs of khans! Victory!
MVP (tie)
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Both of these surprised me with their performance. The Scion often puts Villain in an awkward quandary and can start chipping away life totals. The Flayer is a great value play and often puts opponents into some terrible choices with the amount of potential lifegain on trading/removal. Especially hilarious when there are two Flayers on the field.
Other notes:
Three Throttles might be too many. It would be great for one of those to be, say, a debilitating injury.
Don't forget to come up with a way to actually, you know, win the game. I loves how my deck felt but I never committed to a way to finish. Sultai needs 2-3 reliable threats to win a game, Abomination, Sultai Scavenger, Mystic of the Hidden Way... SOMETHING.
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