Tuesday, April 30, 2013

Standard Deck Tech - Double Strike Emissary

Here's a breakdown of my standard deck right now. The base is the standard Burning-Tree Emissary engine (see Shahar Shenhar's list from PTGTC):

Burning-Tree Emissary Lightning Mauler Flinthoof Boar

with efficient 1-drops:

Stromkirk Noble Rakdos Cackler

Here is were the deck diverges. At the top of the curve we move to double strike with the Paladin and pump with Rampager:

 Silverblade Paladin Ghor-Clan Rampager

For spells we shift from burn to charms:

Boros Charm Selesnya Charm

But of course you cannot live without the best card in the deck:

Rancor

The lands are simple: 4 of each shockland in these colors. Two of each of the M10 style dual lands. And two mountains. The mountains are due to the heavy red requirement at the one slot.



Decklist:
4 Stromkirk Noble
4 Rakdos Cackler
4 Burning-Tree Emissary
4 Lightning Mauler
4 Flinthoof Boar
4 Silverblade Paladin
4 Ghor-Clan Rampager

4 Rancor
4 Boros Charm
4 Selesnya Charm

4 Stomping Ground
2 Rootbound Crag
4 Temple Garden
2 Sunpetal Grove
4 Sacred Foundry
2 Clifftop Retreat
2 Mountain

3 comments:

  1. Do you just cackle madly if you pull a Emissary and a Mauler in the opening hand? That is just a brutally fast looking deck.

    The splash into white for 4 paladins and 4 boros charms is really interesting. Do you reliably get two white that often?

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  2. oh yeah, shocklands are the worst. you don't even feel it. I've debated adding blue for teleportal

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  3. also the selesnya charms, plus I haven't talked board but there are Dryad Militants which are G/W hybrid

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