http://magic.flooey.org/draft/show?id=nQrG7l3YruTcCl9-PrSE5P9dI3w
That draft, well, frankly any time you end up in GW Dinos you're not usually terribly happy about it. And we weren't. I don't see any tragic mistakes. The 2/2 Helicopter Dino is secretly a RW curve-topper, and not a very good one at that. but it definitely has no place in a defensive GW. We should have taken the Knight for ramp & defense.
We veered around a little (a lot) and ended up with the deck we deserved.
So boring, we couldn't bring ourselves to play a third! Instead we recklessly plunged into another draft. Why, it was almost 10pm!
Second Draft
http://magic.flooey.org/draft/show?id=diNRpk-7tOBKR-SthkmKaGe28XU
This... this went a LOT better. We identified black as the open color in our seat early enough to move in and get some very solid removal and value cards. Frankly, it felt fantastic. The deck also hunted quite well.
Spoiler Discussion Zone
Honestly, I'm pretty happy with how that turned out. I think it had an honest shot at 3-0 but that RU tempo deck was pretty brutal. I also thought my deck tweaks for round 2 and 3 were perfect CHRIS. We were not a real aggro deck, not without combat tricks of any sort. Slowing the deck down, utilizing the Desperate Castaways as 2/3 walls and grinding slow to Ascend was a perfectly delightful game plan. Still a midrange deck (and still capable of some dangerous starts) but emphasize the long game when my ridiculously expensive, unconditional removal can stop their threats while still letting me bash in with a 5/5 or a flyer.
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