http://draftsignals.com/draft/-Kwco-biCfxSy7ijmweC
Pack 1
Pick 1
Not the greatest rare in the world but Walk the Plank is a sweet uncommon. Powerful, nearly unconditional removal? I'm in!
Wow, looks like the person to my right opened an even worse pack! All of the rares/uncommon are narrow and useless. I take the Jade guardian as a respectable 4-drop in any green deck. There wasn't even a good 2-drop!
Pick 3
Well nothing compelling in black or green and the removal is pretty sweet.
Pick 4
Good lord! A replaceable combat trick, a replaceable SIX-drop and two playable blue cards? Those our are best contenders? I think the two blue cards are the strongest cards in the pack but which one? I like them both plenty. The Watertrap Weaver is a better card in aggressive decks; the Run Aground can find a home almost anywhere. I take the latter, arguably incorrectly. Four picks, four colors. Rad. Please lord, a signal soon?
Pick 5
That'll do! I think that's a perfectly saucy card at home in any deck. Pick 5 is late for something this good.
The black and the white continue to flow with some solid playables and a shocking P1p9 Vanquish the Weak. Um, really? I finish the first pack with four solid pieces of removal and some medium creatures. But I do feel good about my lane.
Pack 2
Interesting choices ahoy! A second Conquistador (they get more valuable in numbers), a great 2-drop, a great 4-drop, and still more removal. Given that I don't really have great vampire payoffs (yet) I take the removal. Can't have too much removal! Rather fascinatingly, the Seekers' Squire wheels with both the Paladin and the Conquistador being taken. Makes me think black is underdrafted at the table.
Only one interesting pick left
Pack 3, Pick 7
Fascinating! I do love the dreadnought (and not just because it was my original online handle) but I feel like I have really good removal and need to improve my creature base. I take the Deacon; maybe I should have taken the interdiction instead. I don't have a bunch of 1/1 token-makers which brings down the value of the Deacon somewhat. Not a ton. But somewhat.
I finish with this:
Results!
I drove this to a 2-1! The first game was an immediate loss to a very vicious combo
Yeah the skinshifter is pretty mediocre but that can be A LOT of trampling damage comingatcha. I didn't draw my answers and lost in three. The other two games were a pretty handy destruction of the 'treasure deck'
(not a win-con) and a semi-confused sultai-dinosaurs deck. So I didn't really learn a lot that I didn't already know.
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