http://draftsignals.com/draft/-Kvly_yoTu0EGs_Vc4Ai
Pack 1
Pick 1
Hmmm, interesting. No outright bombs. The Fell Flagship is basically Crew 2 in a pirate deck which is alright, though the mini-anthem effect is pretty solid. While I like Raging Swordtooth, it's not a bomb, which is my threshold for taking gold cards P1p1.
Pick 2
Oooookay, I guess I get a second try at the Raging Swordtooth. Though, truthfully, I'm still not in love with it. I want to be in pirates with my first pick. I think the choice here is pretty close in terms of power-level of the card, so I go with the pure red card.
Pick 3
Hm, surprising number of artifacts. I'm not in love with the mana-rock unless I'm already ramping to dinos. The Sleek Schooner is the fixed Renegade Freighter and I don't think there are enough 1-power creatures to make it worth it. So I take the pirate sword as it impressed me greatly last game. I'm a little worried about going all in on pirate-boosters without any actual pirates.
Pick 4
Pretty easy Firecannon Blast. That being available at pick 4 makes me feel confident that red is open in this seat.
Pick 5
Hooray! Pirates! This was a tough call. I like the 5-drop pirates but I don't really love 5-drops and I'm worried about my curve. The Arsonist is very powerful but I'd imagine that 99% of the time the opponent is just going to sack a land. I take the flier.
I finish pack one with great red cards and a handful of mediocre blue cards. But truthfully, I think getting mediocre blue cards in pick 10 is a 'sign'.
Pack 2
Pick 1
Woof! Now this is a hard choice! How good is repeating barrage? 8 mana to recast it is expensive but obviously sweet inevitability. I chicken out and take the sure thing in Lightning Strike. I'm feeling more tempo-y anyway.
Pick 2
Definitely
Pick 3
Can you have too much burn? I say no.
Pick 5
Hey now! This bodes well for blue coming this direction as this is a great card.
Pack 3
Pick 1
Hmmm. Treasure Map/Cove is nice but is really looking for a grindy/value deck (UB pirates) that has a bunch of incidental treasure. Not this burn/tempo UR monster I'm making. I'm feeling pretty good about my curve right now and I want to stay low to the ground. I take One with the Wind to help keep raid going and to race to the finish. If I didn't already have two Lightning Strikes and two Firecannon Blasts, I probably would have taken the Unfriendly Fire.
The rest of the deck sorts itself out and I have a pretty cutting UR pirate aggro deck.
Nice and low to the ground! I cut the 5-drops to make me feel more comfortable with 16 land.
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