Draft Log
Pack 1
Pick 1Pretty uninspiring rare frankly. The Armorcraft Judge I've seen do some serious work, but it is really only home in the G/B "counters matter" deck. By contrast, Fairgrounds Warden can do work ANYWHERE. Removal is rarely the wrong choice.
Pick 2
Some decent creatures and a draw-three spell. I like them all but I went with the draw card.
Pick 3
I had the Gearseeker Serpent in my last IRL draft and I loved that guy. The Peema Outrider is also a tremendous card. The Glimmer of Genius is great but really needs the energy deck to shine. I think it's a tie between the Peema & Serpent and I let my previous Big Blue Card tilt the scales here.
Pick 4
What the hell? Wildest Dreams is AMAZING. Possible signal that green is open? I take it.
Pick 5
What a pile of garbage. I take some solace in that they are all blue (maybe it's open?) but that's quite a leap when many of those would be pick 11+. At best. I take the 3/3 flier as I veer towards some sort of 'artifact matters' base.
The rest of the pack is pretty unremarkable. There's a Pick 7 Gearseeker Serpent, which I snatch up. I'm a little surprised to see a Pick 10 Rush of Vitality available, and B/U is the natural home for 'artifacts matter', so I grab some black remnants.
Pack 2
Interesting set. At this point I still only had my p1p1 white card but Master Trinketeer is VERY intriguing. Nice low-to-the-ground creature and can crank out artifacts too. I think I completely missed the Iron League Steed which maybe should have been my pick, especially how I'm still veering around for a second color. But I take the trinket. It's a rare!
Pick 2
The freighter is an absolute beast, LR is wondering if it's just the best common in the set. The Voyager is great in the 'energy matters' deck... but I don't think I'm in that deck. Propeller Pioneer is also a great card but I take the Freighter.
I veer around a little, pick up a baffling P2P5 freighter (what the?) and fill out my deck with some artifacts and feel good about my curve.
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