Blue/white was in/famous in BFZ for being just a pile of cards and working really well. Gum up the ground, have some bounce, and let your sweet sweet fliers take care of business for you. Has anything changed?
Nope!
Tuesday, January 26, 2016
Monday, January 25, 2016
Archetype: black red
Remember the Clue
We have an on-curve, aggressive killer that appears to care about other colorless creature. You got it boss! Looking to build a 2-3-4 CABS curve out and smash through those pesky 2/3 defenses. Let's see what we have to work with.
Two Drop
Three Drop
Four Drop
Look at all that early colorless mana requirement! This is not a splash, you're rocking colorless as a full-on, third "color". You want to have access to repeatable colorless early and often for sure. I think this will be a huge priority:
Gets you the color you need to cast it and then switches to colorless to activate abilities.
Quality Non Devoid Options
Note the tension
BFZ Targets
Like before, but here you may want to fill out your four-slot.
Beware the double red:
Normally this would be a great four drop but I think the double-red is a little more prohibitive due to the colorless requirement. Note that if you have a strong ally subtheme (and correspondingly less early colorless) then it might be an advantage.The stress point is going to be a healthy mana base while still having enough early pressure. There is an interesting tension to having enough colorless to reliably trigger the 2-3 drops but really cool cards with a double-casting cost (remember, any surge card functionally has a double-mana symbol on it). I dunno.
I drafted a TERRIBLE black red deck at my first go around. Didn't have the early pressure and any way to reliably handle their early blockers. So I just sat there and lost. So maybe don't listen to me.
Saturday, January 23, 2016
Oathwatch Tokens
Plant (0/1 edition)
(Nissa, Voice of Zendikar)Dammit Nissa, would it kill you to make a useful 1/1 plant instead? It's just on one mythic, so we'll survive but it still seems needless to have both 0/1 plants and 1/1 plants in the same block. It's a reprint of Worldwake so whatever.
Draft 1-23-16: the one drop of desperation
First ever draft! And we are at Gamma Ray rocking it out. Let's see how we do.
Pack 1 Pick 1
Thursday, January 21, 2016
Archetype breakdown: green/white support
After piloting green/white in the sealed pre-release, let's break down what drafting this might look like. Also known as a glorious excuse to theorycraft. Onward ho!
Background
First, the biggest question in any Oath of the Gatewatch deck is whether or not it cares about colorless mana. They fall into three camps: zero, sporadic, and recurring. The zero is your normal two color (or splash) deck. Sporadic has cards that benefit from threat of activation or maybe a single high end card (like a splash). Sample cards includeSaturday, January 16, 2016
Oathwatch prerelease
Pre-release time! Woo!
Pretty sweet to have three strong rares in the color. A bit unfortunate to have it be the weakest color in Battle but maybe times have changed. Sadly the Tyrant, an A-class bomb, is completely unsupported in red. Black is also weak (despite have two classy red/black golds). I winnow it down to white/blue/green. I eventually settle on trying to build an aggro "CABS" (cards that effect the board state).
So the deck construction is 5 two drops, 4 three drops, 4 four drops and some high end. 6 spells mostly removal and a combat trick or two. This is the test of whether or not support can walk the walk. Living the dream is pretty straight forward 2-3-4 as follows:
So on turn four, you have a 3/3 and a 4/3 that you can turn sideways and smash. Pretty brutal against a goldfish, but what happens in reality?
But I think the dream is real. Keeping creatures alive early to land subsequent Support works pretty well and pressures opponents lacking strong removal and/or strong defenses.
Rare Pool
Pretty sweet to have three strong rares in the color. A bit unfortunate to have it be the weakest color in Battle but maybe times have changed. Sadly the Tyrant, an A-class bomb, is completely unsupported in red. Black is also weak (despite have two classy red/black golds). I winnow it down to white/blue/green. I eventually settle on trying to build an aggro "CABS" (cards that effect the board state).
Deck
So the deck construction is 5 two drops, 4 three drops, 4 four drops and some high end. 6 spells mostly removal and a combat trick or two. This is the test of whether or not support can walk the walk. Living the dream is pretty straight forward 2-3-4 as follows:
So on turn four, you have a 3/3 and a 4/3 that you can turn sideways and smash. Pretty brutal against a goldfish, but what happens in reality?
Game Recap
Forgot my notebook, so I'll fly by the seat of my pants for a bit. Basically my first game was against a nice fellow that tried running three colors and a significant commitment to colorless mana. So he cast very little and I ran him over. Sadly the other two rounds did not go as well, both losing 1-2 with some unfortunate mana flood and/or screw. But that's magic.But I think the dream is real. Keeping creatures alive early to land subsequent Support works pretty well and pressures opponents lacking strong removal and/or strong defenses.
Awards
MVP
Obviously a 2/3 for 2 is going to be pretty good, but this thing is pretty close to a quadrant all-star with being a 5/6 for 2 mana later in the game. Dangerous card, good card. Definitely worth snatching early.
Biggest Surprise
Unassuming but very good smoother. Gets a land when you want to smooth a draw, otherwise grabs your best creature. Since it tosses the rest to the bottom, it's a great filter too. 10/10, would play again.
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