Landfall
I think I accidentally discovered a secret: landfall wants to transition to allies late. Early pressure with their powered up 2-3 drops and then try to burst through with allies boosting power. Don't try and a force an expensive landfall creature and you're reducing to topdecking lands to make it happen. Snipe high value cards from underplayed color combos (mostly green) and build a solid in-your-face deck with a couple of late win conditions.
Bread & Butter
You don't need to prioritize these but you definitely need these to have sufficient early pressure to make the deck work. If you don't see these fairly regularly in mid-round picks, start thinking of a plan B. Nobody else around the table should want these and Landfall R/G isn't good enough to support two people drafting it.
Quadrant All-Stars
While I prefer the more pure pressure of the 2-3 drops above, these are great fits as they are very solid quadrant all-stars, also bringing significant pressure on a stalled board state.
Win-conditions
Aside from any high-power rare (Akoum Hellkite, Undergrowth Champion etc.) these are high picks that are A) a pretty good signal the the color is open and B) great power level. Evolving Wilds can trigger double-landfall and allow some splashes for high value cards (like the Blademaster or Skyrider Elf).
Excellent Late Pickups
Hopefully you can pick these up late.
Allies to fill the gaps
The stalwart especially if you snag an evolving wilds or two. Menace on the 4/4 is surprisingly good.
Troubling Four drops
One of the bigger issues with this deck are the surprisingly meh 4-drops.
Pretty mediocre list. I think the Murasa Ranger can actually do some work in this deck as a parity breaker but I wouldn't take it over ANY card listed above.
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