Pack 1:
What was pack 1, pick 1?
Pack 2
I open quite a conundrum!
I also take a speculative pick on
Pretty happy with the rest of the pack. On to the fates pack!
Pack 3:
Not even remotely splashable. I ponder hate-drafting but Douse in Gloom is playable so I take that instead. I stock up on so-so removal. Pack sort of peters around but I get some very key delve cards as I will be killing my own guys a lot.
Let's take a look at the deck!
<= 2 Drops
3 drop
4 drop
5+ drop
Spells
Relevant Sideboard
The deck plan is painfully simple. Get some early shields, establish control with exploiting the early shields and use judicious removal. I wish I had more beneficial sacrifice like the Palace Familiar (Jeskai Sage, Youthful Scholar, etc.) but I like the curve out and the top end. Onwards!
Round 1
Facing red/white warriors piloted by Keller. Gets off to a pretty good start that I match and has me under pretty good pressure (I'm down to about six life) when he turns his dudes into dragons. But Will of the Naga gives me time to draw Deadly Wanderings. This card is AMAZING. It simultaneously gives amazing shields, pretty good dps (the turtle cranks out three damage a turn). Also I can attack, then cast an exploit creature so I have a defender with the lifelink and the deathtouch. I stabilize and win.
vs
Game 2 was a lot less interesting as he didn't draw any red mana and I just steamrolled him
Round 2
Facing my left-hand seat partner, Steven, in red/green. Nice work cooperating at the draft everyone. I guess we only have each other to blame for our decks. The first two games were pretty disappointing. I mulled, kept a two lander and had one of Those Moments with my Sultai Skullkeeper. I mill myself two only to seeGame 3 however. Super epic. He drives me down, I stabilize with Deadly Wandering. He lands that stupid Dramoka I passed and starts smoking me. I will of naga, use my morph to bring it back. This makes it just long enough for me to get my removal. I put some pressure.
However, incredibly enough, he sideboarded in Display of Dominance to kill my Deadly Wanderings. I get Sidisi but goblin heel cutter is able to knock me down with one turn to spare. SO GOOD. One of those great games.
Round 3
Round 3 was not interesting because I just murdered a black/white warriors deck. What was interesting is that this was the best possible black/white warriors deck. It had good stuff!
I mean, you're not going to find cards better than that. But the problem is that the moment I drop a body of any size, it just stones his deck dead cold. There aren't the Rush of Battle or token generators to reliable go around defenses. Black/white: not a thing anymore.
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