I don't want to overgeneralize, but I feel like that should never, ever happen. What's weird is that I didn't get any signs of "lolred underdrafted" until deep into pack 2; clearly my righthand seatmate was just having a fine ol' time. But back to my draft:
Pack 1.
First pack wasn't particularly memorable but I'm happy to see a Chasm Skulker. It feels like a card that works well in the quadrant theory: not a bad developing 3 drop and a reasonable parity breaker. In the late mid rounds I come across some just solid, everyday blue (Aeronaut, Divination, and a Jace's (!)) So I scoop it and still more blue comes down the pipe including an embarrassingly late Frost Lynx and Research Assistant (exactly the kind of two drop I want). Pretty happy with the first back: a solid core of blue with some decent black but hardly committed.
The third pack is more of the same. I think the rare was a perfectly decent Goblin Rabblemaster but since I'm already rocking two Aeronauts I take a playable artifact. Third pick was interesting: meteorite vs. Welkin Tern vs. Divination. I take the meteorite due to my reasonably high mana curve and 2 direct damage is not to be sniffed at. Then the Covenant of Bloods come rolling in and I just can't resist them. Any of them! A pick 10 Jace's (meaning that too went all the way around the table) is also snapped up.
Creatures (14): Typhoid Rats, Bronze Sable x2, Research Assistant, Coral Barrier, Chasm Skulker, Frost Lynx, Witch's Familiar x2, Aeronaut Tinkerer x2, Gargoyle Sentinel, Accursed Spirit, Nimbus of the Isles
Spells (8): Ulcerate, Divination, Jace's Ingenuity x2, Meteorite, Covenant of Blood x3
Sideboard: Amphin Pathmage, Festergloom, Flesh to Dust, Negate x2, Sign in Blood, Nimbus of the Isles, Sacred Armoy, Brawler's Plate
Thoughts? Too many Covenants? More small creatures? Swap a Covenant for a Flesh to Dust?
Do you really think Burning Anger is that good?
ReplyDeleteHOw did the chasm skulker play? I would say 3 covenant of blood works if you have the creatures to convoke it. you're running 14 which feels a little light to me.
ReplyDeletewas teh 2x jace's ingenuity too much? how often were in a spot where you couldn't play your card draw?
A) I faced Burning Anger only once when I had an opponent up against the ropes (recap coming). It nearly singlehandedly swung the game to him winning only when I topdecked a **REDACTED.** Apply some quadrant theory to it: 0/10 for development but 10/10 for parity breaking, 10/10 winning, and maybe 6-7 when losing.
ReplyDeleteB) The Chasm Skulker is the tits with any sort of card draw at all. It's a bit of a time bomb, as it just gets bigger, and even when it dies it sends a horde of squidlings to finish them off.
C) 2x Jace's felt fabulous but I probably wouldn't take a third.
D) I should have kept myself to two Covenants and used a Flesh to Dust as the third removal. I was basically using them almost exclusively to remove scary creature threats so the Convoke wasn't that helpful
E) I also regret taking both my artifacts (Brawler's Plate & Sacred Armory). Good solid artifacts but they have no place in a control deck. To Quandrant Theory it, I'm very happy in a parity situation whereas an aggro deck needs to break out of parity with those artifacts.
i agree with almost all of this. Flesh to Dust for sure. Id probably play both nimbeese
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