3: Pine Walker, Cloudform, Yasova Dragonclaw, Write into Being, Frontier Mastodon, Glacial Stalker, Alpine Grizzly, Snowhorn Rider
4: Temur Sabertooth, Lotus Path Djinn, Shaman of the Great Hunt, Ugin's Construct
5: Feral Krushok, Fierce Invocation, Bear's Companion
6: Riverwheel Aerialists
7: Atarka, World Render
Winds of Qal Sisma, Savage Punch, Enhanced Awareness, Bathe in Dragonfire, Pyrotechnics
Lands Forest x7, Island x6, Mountain x 3, Swiftwater Cliffs, Frontier Bivouac (8 green, 8 blue, 5 red)
Key cards from Fate Reforged
Match 1
Facing Travis, who seems to know what he’s doing. I keep a
two-lander with some good three drops while on the draw. He develops and I miss
my land drops on turn 3 & 4. I get out Ysurva eventually with him having a
morph and tapped out. I think I need to take some risks so I Bear Punch the
morph and he reveals…
Ruth. That’s what they call a blowout my friends. I thought about this decision a lot and I stand by it. If it was 3x KTK I wouldn't have risked it because the board state was dire but not that dire but only 1 seeded pack? Bah.
I take my revenge in game two, getting the ridiculous
combination of Ysura and the Shaman. He briefly stabilizes with a Mer-Ek
nightblade who I can steal but ironically not attack with to give him more +1
counters. But his life total goes 21-13-1-Dead.
Game three is heroic. Villain gets some manascrew but drops
two Sultai Banners so he DOES have cards he can play. Ysura makes a third
appearance and I drive him down to 1. I make a CRITICAL error the one time I
steal his Mer-Ek nightblade I didn’t attack. I didn’t want to give a free
+1/+1… but that only happens if I also have the Shaman. So yeah, he stabilizes
and starts building his board. All of my outs arrive one turn late. I stick a
dragon and he has removal. I cast Cloudform (where’s your removal now
Heinrich!) and he gets his mythic 3/5 flier. Now I need ANY of my removal to fly in but
he gets a Mastodon (that’s 10 points of damage). I tap out to furiously draw
cards, get my Bear Punch… and he cracks me down in one go. Great game, tough
beat but a memorable one. Beats a durdly game with mana screw.
(1-2)
Match 2
To the loser’s bracket! Facing off against a genial player
named Colin running Mardu. Both of us curve out nicely and develop the board. I
actually live the dream and manifest the 5/4 vanilla. He still ended up dying,
but took two cards to do so. I take the first game handily but on the second
game he Mardu’s it up with a 2-3-4-5 drop complete with the ridiculous
token-mover guy. I almost stabilized but I made some misplays early and should
have traded off and didn’t. Boo.
Rubber match is a fun one. I land a vicious 3-4 punch of a
Cloudform followed by Ugin’s Construct. No colored permanents in play so that
is that.
(2-1)
Match 3
Round 3 (getting a little hungry now, missed tacos due to
pouring rain) against Debs. A very slow thoughtful player, it’s hard for me not
to get impatient and not think about my plays. In the first game we both hit
our mana drops and I was faced with my first tough call. She attacked her
Cloudform into my Lotus Path Djinn with four mana up. I’m tapped out and can’t
trigger prowess in any way. I don’t block. Unfortunately she continues to
develop, buffing her manifest with a runemark and gets out of control quickly.
She also lands one of the 4/4 dragons and I pretty much crumble.
Game two is quick and dull: she doesn’t get any white mana
so despite not having a three drop I am
able to quickly gun her down. She DOES
get out her 4/4 dragon again but too little, too late.
Game three starts out the same and once again on turn six
her damn dragon comes out. I bear punch it down and what does she have?
I can’t believe she’s running that card. Yeah I don’t have a
lot of answers for a 6/6 dragon. It gets runemarked and the game ends shortly
thereafter. Oy.
(1-2)
Match 4
I don’t even want to talk about round 4. Rob kindly brought
me a chicken and hummus pita and I’m facing off against yet another mardu deck.
Game one: Executioner, Strike Leader, Rush of Battle. Well okay then!
Screw these guys.
Game two is even more humiliating. He goldfished for five turns and I built a pretty good board state! Then he top decks
Ah yes, of course! The Mardu Wrath of God! The out comes his kill-squadron from above and I crumple quickly.
(0-2)
Ah yes, of course! The Mardu Wrath of God! The out comes his kill-squadron from above and I crumple quickly.
(0-2)
So what to learn from the pretty brutal defeat? It’s hard to
learn too much because the pre-release
is about 60-70% Fate Reforged and drafting will only be 33%. My deck should have traded at least one of my 5 drops for a banner. The format was THAT slow and my bombs were THAT bomby.
1* Manifest is only a two-drop. That said, I really
liked it in my deck with a high percentage of chunky vanilla creatures.
Probably the best case scenario for that mechanic.
2*
The three-drop is a lot less crowded without all
those damn morphs. I’m not saying Banners are suddenly playable but there seems
to be a lot bigger playables than in KTK where rushing to 5 or 6 drop is more
meaningful.
3* Two color + splash seems ideal. Welcome to the return of
double-mana (Cloudform, Dragon etc.) that will pay dividends with a focus.
4* FR has almost none of those cheap walls (Archer's Parapet, Monastery Flock, &c) that grinds down KTK. I'm not sure what that means but I'm sure it means something.
cloudform itself is a colored permanent, though
ReplyDeletesure-shot + strike leader is big, game, right?
No, cloudform is an aura attached to the manifested creature, which remains colorless.
ReplyDeleteyou should keep the 2/2 manifest, but have to sac the flying + hexproof aura
Delete