First let's take a moment to enjoy the art.
Mighty fine, mighty fine. But I've always been a sucker for landscape-ish. What oddities are in blue/green in M15? What shared mechanic seen nowhere else? Boomerang!
Obviously this is normally a drawback, hence the relatively undercosted nature (2 for 2/2 flying, 3 for 3/3 etc.) But tell me, are there any creatures that would benefit from being cast over and over again?
Nice distribution isn't it? Another nice little edge in drafting up a blue/green deck.
Saturday, July 26, 2014
Friday, July 18, 2014
Johnny Theorycraft: M15 & opposites attract
Aaaaand I'm back in the game! M15 pre-release was just a bundle of fun so it starts me on the cycle of thinking that drafting will be fun. Then I'll lose, curse this stupid game and everyone who plays it, and go back to Dota2. But until then, let's theorycraft it up! I'm going to focus on potential draft synergies in M15. The theory behind the theory is that you'll win 50% of your games if your draft deck functions competently (decent mana curve, a few kill cards, etc.) 25% will come from luck and the final 25% comes from having an edge via the metagame, synergies, etc.
Postulate: the dual land selection "means something" Wizards didn't just pick them out of a hat.
All opposite pairings. Fascinating. So I'm going to start there in the search of synergies. Let's start with Red & White. Boros? Do we still call it that? Anyway, perusing the spoiler list shows an interesting recurrence. Red/white are the only colors that have cards that contain Aura in the text.
Are these cards any good? Well 4 to drop a 2/3 isn't *great* but how much is a 2/2 flier with firebreathing worth? Some nifty card advantage might ensue. Boonweaver Giant is an absurdly expensive potential gamebreaker, especially if he comes in with something that gives him haste, or vigilance, or similar. Heliod's is a nice way of accuring some card advantage, especially if you have some flexible enchants that can also remove. What's nice about these is that these cards aren't such amazing uncommons that they'll be snapped up immediately. They actually have a chance of going around a few times. This gives you an edge if you Have A Plan. This leads to the natural question of what the Aura distribution looks like. I'm counting only non-rare, non-weird (Verdant Haven etc.)
Unsurprisingly white is a grand-champion with three beneficial and unreliable removal. Black has a weak buff, unreliable removal, and a pretty decent removal/direct damage. Red has two weak buffs, blue is blue, and the less said about green the better.
Also of note is that the only two rare Auras are red and white and pretty strong in sealed:
Is this to say that you should drop everything and desperately take Auras in your next draft? Of course not. But keep an eye out for the potential to snag some uncommons that work very well with the commons that you're sure to see later in the draft.
Postulate: the dual land selection "means something" Wizards didn't just pick them out of a hat.
All opposite pairings. Fascinating. So I'm going to start there in the search of synergies. Let's start with Red & White. Boros? Do we still call it that? Anyway, perusing the spoiler list shows an interesting recurrence. Red/white are the only colors that have cards that contain Aura in the text.
Are these cards any good? Well 4 to drop a 2/3 isn't *great* but how much is a 2/2 flier with firebreathing worth? Some nifty card advantage might ensue. Boonweaver Giant is an absurdly expensive potential gamebreaker, especially if he comes in with something that gives him haste, or vigilance, or similar. Heliod's is a nice way of accuring some card advantage, especially if you have some flexible enchants that can also remove. What's nice about these is that these cards aren't such amazing uncommons that they'll be snapped up immediately. They actually have a chance of going around a few times. This gives you an edge if you Have A Plan. This leads to the natural question of what the Aura distribution looks like. I'm counting only non-rare, non-weird (Verdant Haven etc.)
Unsurprisingly white is a grand-champion with three beneficial and unreliable removal. Black has a weak buff, unreliable removal, and a pretty decent removal/direct damage. Red has two weak buffs, blue is blue, and the less said about green the better.
Also of note is that the only two rare Auras are red and white and pretty strong in sealed:
Is this to say that you should drop everything and desperately take Auras in your next draft? Of course not. But keep an eye out for the potential to snag some uncommons that work very well with the commons that you're sure to see later in the draft.
Tuesday, July 8, 2014
How much will Curse of Naxxramus cost?
Some Curse of Naxxramas colon A Hearthstone Adventure details have been announced and while there is still no date yet on which it will drop, we do have important pricing information now.
The first wing (of 5) will be completely free if you start adventure mode during the first "month or so". Be sure and do that for maximum value. Then, the remaining 4 wings (which will be released on a weekly basis) will cost 700 in-game gold each, or $5.00 per if you buy more than one with cold hard cash. If you only purchase one at a time, they are $7.00. Do me a favor and don't do that.
As for me, I have been grinding the Arena and an average of 90% of my daily quests, so I am stocked up on gold and will remain a free-to-play player. I just ticked above 5,000 gold saved up, with 2,800 earmarked for Naxx.
Unless there are plans for another expansion announced soon, I may just spend some of the leftover gold on cracking packs for dust now that I know how much I'll need for Naxx. To keep everyone up to date, I have seven legendaries thus far (five opened, with one duplicate dusted and three crafted). Just 28 more to go and I'll have the full set!
The first wing (of 5) will be completely free if you start adventure mode during the first "month or so". Be sure and do that for maximum value. Then, the remaining 4 wings (which will be released on a weekly basis) will cost 700 in-game gold each, or $5.00 per if you buy more than one with cold hard cash. If you only purchase one at a time, they are $7.00. Do me a favor and don't do that.
As for me, I have been grinding the Arena and an average of 90% of my daily quests, so I am stocked up on gold and will remain a free-to-play player. I just ticked above 5,000 gold saved up, with 2,800 earmarked for Naxx.
At 1,000 wins across all formats, you'll get a 300 gold bonus. |
Literally have never touched Prophet Velen and forgot I even owned him. |
Sunday, July 6, 2014
Give me a Quest!
I had a Questing Adventurer that did some work today in the Arena. Not only did I get him up to 15/5 after killing a couple things, but my Windspeaker gave it double strike (windfury) to one-shot Villain from 27!
Quest Accepted! |
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