Pack 1 pick 1:
I've passed Lavinia before, and I'm not going to do it again. Passing Helix and Tithe Drinker could make Boros and Orzhov weak in pack 2.
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Pack 1 pick 2:
2 for 2 on bomby rare legends. I love an Armadillo Cloak, but Ruric is nasty.
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Pack 1 pick 3:
Giant and Sphinx are both good 5-drop creatures that match one of my bombs' guilds. Because I'm defensively minded, a 1/5 flier that makes my other small evasive threats bigger is more up my alley.
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Pack 1 pick 4:
I've been know to take an Alive//Well in my time, but I'm thinking this might be the time I take all the gates and gatekeepers and play three colors splashing red or green for Ruric.
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Pack 1 pick 5:
Lots of green here. I take removal to help get to the late game bombs.
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Pack 1 pick 6:
Excellent! I'm not even giving up much here.
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Pack 1 pick 7:
Hmm. I have no intention of playing black, but I do have intention of picking up gatekeepers. I also have nothing that costs less than 4 in my pile yet.
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Pack 1 pick 8:
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Pack 1 pick 9:
Deputy work well with Lavinia, right?
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Pack 1 pick 10:
Species Gorger works very well with Lavinia, but MOAR GATES PLZ! (Someone already took a white keeper out of this pack)
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Pack 1 pick 11:
(Someone already took a blue keeper out of this pack)
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Pack 1 pick 12:
I heard somewhere that Species Gorger works very well with Lavinia. (Someone already took a green keeper out of this pack)
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Pack 1 pick 13:
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Pack 1 pick 14:
How lucky!
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Pack 1 pick 15:
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How did I get no gatekeepers? I thin some other drafter was trying to take keepers and wheel the gates. |
Pack 2 pick 1:
I'm not in love with any of this really. The charm is an excellent trick, while otherwise it would be a decent 2-drop or a good four-drop.
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Pack 2 pick 2:
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Pack 2 pick 4:
These last two picks have been defensive-natured, still planning on working to my late-game bombs.
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Pack 2 pick 5:
Not much that fits with the plan, so early flying beater?
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Pack 2 pick 6:
And another?
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Pack 2 pick 7:
Biovisionary always finds me. I take the easier to cast version.
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Pack 2 pick 8:
Easier to cast bear or more upside?
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Pack 2 pick 9:
Keymaster Rogue works well with Lavinia, right?
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Pack 2 pick 15:
I might play this!
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After two packs, it dawns on me that I did not really have the red splash come together. Unless I open Niv-Mizzet, I think that dream is over.
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I'm going to work on keeping the early game mostly Azorius and then have late-game green. |
Pack 3 pick 1:
Precinct Captain is great, but double white is real tough on turn 2. I want that Stab Wound so hard.
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Pack 3 pick 2:
Everyone reading this knows how much I like a Knightly Valor in a deck full of bears. Wheel one of the fliers?
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Pack 3 pick 3:
I don't have tokens, so another good pump spell I guess?
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Pack 3 pick 4:
Chemister makes me want to reopen the splash red plan, but the charm is sooooo good.
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Pack 3 pick 5:
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Pack 3 pick 6:
I already have enough tricks, so I like the Militant over the herald, since green mana will be hard to come by early.
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Pack 3 pick 8:
Bad unconditional removal is still pretty good in a pinch. Runewing might have been better. Red splash could have Thoughtflare.
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Pack 3 pick 9:
Just what I needed.
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Pack 3 pick 10:
Still no on the centaur.
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Pack 3 pick 15:
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Lots of playable cuts = lots of sideboard options. |
Match one, I am up against a Villain who is not very good or new to the game. I see Codex Shredder and Crypt Incursion, each for possibly the first time ever on the stack.
In match two, game one, I work into a big board stall, using Lavinia to get in for a few damage, but knowing i have deputy in hand to return her and make a big swing.
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Tap one creature, attack for ten. |
But I have a turn 1 Cloudfin Raptor, turn two Shambleshark, then turn five Lavinia, turn six Species Gorger and chumper. Villain's dudes are never undetained again.
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Combo activated |
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This image was captured with mana for the Incubation already in the pool. Attack and win. |
Game three is a nailbiter. Again Villain gets a crazy fast start, with Gorehouse Chainwalker into Firstblade, into Firstblade. I trade Chainwalker for Sages-Row Denizen, then expect to take six and going to ten from attacking Firstblades.
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That's aggressive |
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Wolf Keyrune or 5/5 blocker? |
Villain attacks into my onboard creature, loses his Firstblade and I cast Inspiration to use all my mana and dig for more action. I stabilize at one and get the Species Gorger-Lavinia combo going when Villain drops a Basilica Screecher. I have no direct answers and can only take him to one on my attack, so he needs to draw pretty much any spell in two draws to take the match.
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Any spell loses. |
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